Esports Camp:  War Cry Wearables Curriculum
Esports Camp:  War Cry Wearables Curriculum
Esports Camp:  War Cry Wearables Curriculum
Esports Camp:  War Cry Wearables Curriculum
Esports Camp:  War Cry Wearables Curriculum
Esports Camp:  War Cry Wearables Curriculum
Esports Camp:  War Cry Wearables Curriculum
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Esports Camp: War Cry Wearables Curriculum

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Fortnite is a fast-paced online multiplayer strategy game. Players work with a team. This project can also be adapted for league of Legends.  In this camp, students play games while designing and creating a programable piece of apparel or electronic cosplay accessory.

HOW YOU GAME IS UP TO YOU!

No matter what platform you choose to license, iNSL helps make the world of Esports and GameTech more relevant, more hands-on, and more fun with STEM.

Offer this camp curriculum at your facility or as a remote camp. 

Crank up your League of Legends or Fortnite game as esports meets engineering and design.

W hat you will receive:

Online Curriculum with five modules. Each student receives an individual login for self-paced exploration.  A counselor or facilitator can access the curriculum and project it onto a big screen to lead the camp each day. Login packages include up to 200 logins for a single teacher to use for students or campers.  

DIY Materials or Purchase Soft Circuit Kits as needed.

NOTE:  Ideally, each student team will have access to a laptop, PC, or Chromebook at your locality to access the curriculum and create the project. 

Get Started:  How you game is up to you. 

  • Decide on the games you will play and obtain the necessary licenses and logins.  
  • Purchase iNSL Camp Curriculum and set up student logins so each camper can access the 5 T.E.A.M.S. guides. 
  • Set up a prototyping table for working on hands-on projects. 
  • Reserve an online or on-site training time with iNSL.
  • Check your Esports computers, consoles, and other equipment. Troubleshoot any hardware /software issues. Make sure your computers and /or consoles meet published game requirements.
  • Purchase any required game licenses for the camp or after-school club.  
  • Set up a prototyping table for working on hands-on projects.